Untitled Automation Game
With an automation mechanic that mixtures technical minecraft mods and factorio's logic, Destroy every sentient being on a planet far far away from the Earth; with creating factories with cubes, a giant mech and a little bit of magic!
- Дата выхода
- Ещё не объявлена
- Жанры
- Экшен, Инди, Симуляторы
- Платформы
- Windows
Об игре
Описание Untitled Automation Game
UAG is a automation game blended with mech combat, story and a little bit of magic!
General Summary
You've been sent to a planet on the other side of the universe, and your mission is to eliminate all intelligent life forms and prepare the planet for colonization.
To do this, you must use the ores and other resources found on the planet to build factories, use the materials produced in those factories to manufacture weapons, and use those weapons to kill the creatures so you can further upgrade your factory. And the cycle goes on and on...
The Backstory (You may be want to learn it from game itself?)
You are Max, a young man in his 20s. Everyone Max loved (except his mom) left him. He had no friends, no interaction with a woman (except his mom), and no future for further education after high school. (except living his mom's basement)
After his only friend, Carl, left him for a job in government Max started to feel like he had no place on Earth.
So he applied to the Galactic Invasion Program with the lowest score possible, so they sent him to the furthest planet with sentient beings that has been detected.
He was sure that he would probably just die while travelling across the universe.
Unfortunately, he didn't die, and now you need to make the planet ready to invansion with killing every sentient being and destroying the planet's resources with your Cubic Automation Systems(TM)! With your best friend and boss, an invasion planning bot named Marvin!
...and also there is a giant mech that you control to kill stuff...
You know, boring things.
Gameplay
The game’s main loop is about building factories and systems with cubic machines to produce mech parts and upgrade your mech, then using the mech defeat giant creatures and bosses, so you can use their parts to upgrade your automation systems.
In short, build machines, defeat bosses, build more machines, defeat more bosses, build even more machines, and so on.
Style
UAG is blend of a more realistic (as far as my potato machine supports) style and cubic machine blocks inspired from technical minecraft mods I used to play all the time.
Do you realize that our sense of reality completly broken and looks like there is no turning back from this, right?
And it happened just in time that I started to mock objective reality and try to define it again on my own.
You always understand value of something when they took it from you.
YES! IT IS A STORY-DRIVEN GAME! (no spoiler this time, I suppose)
Start a journey of
pain
with our main character Max
and GOD
ssssssssssssssssssssssssssssssssssssssss
YES! IT IS A STORY-DRIVEN GAME! (no spoiler this time, I suppose)
Start a journey to counquering the planet "***********" with our main character Max! And his lovely friend
And other characters that will join later on! Fight with pesky creatureas and bosses!
Create enourmous, pesky factories!
Discover the enormous pesky planet around you!
Have breakfast with your friends about every 2–3 days and learn their life stories! and watch their fight like your parents used to do! (so sorry about that... event. I really do)
Conquer pesky castles of pesky demi-gods!
No I know what pesky means don't try to fix me!
Sometimes even a pesky dinner!
Find out why your dad is mi- Wait what?
Did we...
Did we actually find his dad why... gone?
Oh, okay then.
She said it is better if you see it yourself!
(((INSERT THE GANG'S IMAGE HERE)))
More Gameplay!
Modular Energy Systems
You don't need to restrict yourself with pre-defined energy producing blocks!
There are both different types of energy sources, and different types of gathering them!
For example, you can use a Haftonit ore in burner just like burning coal for energy, but also you can beam it with lazers and gather the light it emits!
(I don't actually remember what haftonit emits so you may want to check it before doing something stupid!)
Every source emits different types of energies with different effiencies, so you need to figure it on your own for most optimal energy producing type!
Transportation!
Did you tired from waiting for the absolue end?
Every century, every decade, a new propecy, a new declaration of doom...
But how we going to know that it is not "the time?"
Transportation!
Did you tired from every time you need to transport something, you need to create a new line?
Electric lines, item lines, a new dedicated line for every item...
Don't worry! You don't need to deal with old pesky conveyor belts anymore!
Our glorious pipes here to save you.
You can carry literally everything in pipes, energy, different types of items, doesn't matter. Use a really long line for everything, then you can separate and organzie every type with item regulator!
(Item regulator (TM) sold separetly)
(No, not really. It's just a reference to old lego ads.)
More More Gameplay!
Just like how it was in good old days!
There is a quest book that guide you to what you should do to beat the game! No more hopeless wiki searches!
About 10 Tiers!
A lot of upper quests!
A very many amount of quests!
Ores!
You can mine each ore separately! It's not that important, but no one appreciates it!
Signal System!
This is a system that lets you control how your blocks work with various type of signal blocks. Similar to redstone, but when I tried to create a very simple system like it, I accidentally ended up making a probably Turing-complete computer! And the rest of the system developed accordingly.
If you've researched signal computers, you can even manage your blocks with visual coding!
More Ores!
Well, did I mention that rather than being represented as a large pile, each mine can actually be mined individually?!!!?!?!?!?!1!!?!1 (insert epic ore gif here)
And A Lot More Weird Pesky Mechnanics!
Like this crystal growing machine!
Производительность
Системные требования Untitled Automation Game
| Параметр | Минимальные | Рекомендуемые |
|---|---|---|
| Операционная система | Windows 10 64-bit | Windows 10 64-bit |
| Процессор | Quad-core Intel or AMD 2.5 GHz or superior | Не указано |
| Оперативная память | 8 GB ОЗУ | 16 GB ОЗУ |
| Видеокарта | Intel(R) Iris(R) Xe Graphics (128 MB) or equal GPU to that | An Actual GPU (not iris Xe) |
| DirectX | версии 12 | версии 12 |
| Место на диске | 4 GB | 5 GB |
| Дополнительно | Lowest known setting | On higher settings, It is heavy on GPU and RAM. Cpu looks like just chilling idk |
64-разрядные процессор и операционная система
64-разрядные процессор и операционная система
Галерея
Скриншоты Untitled Automation Game
Сведения
Подробности об игре
Разработчики и издатели
Разработчик
Galactic Circuit Studio
Издатель
Galactic Circuit Studio
Языки и режимы
Языки
английский, турецкий
Игра без VR
Поддерживается
Оценки сообщества
Рекомендации Steam
Нет данных
Metacritic
Нет оценки





