Bound to Rot
Играйте за ангела, перевоплощенного в смертный сосуд. Спускайтесь в Аниму, следуйте Пульсу и позвольте Таро решить вашу судьбу, углубиться в редкую добычу или гнить, прежде чем вы убежите. Бегите от Пульса, и тьма соберет то, что вы должны.
- Дата выхода
- Ещё не объявлена
- Жанры
- Экшен, Ролевые игры, Ранний доступ
- Платформы
- Windows
Об игре
Описание Bound to Rot
Bound to Rot is a dark fantasy action RPG built around one ruthless question: how far can an angel descend before the mortal vessel carrying them rots away?
You are an angel, a soul reborn into a Vessel of your choosing. Each descent into the Anima is a gamble of flesh and fate: clear rooms, gather rare gear, and push deeper... or extract while your body still holds. Stray too far from the Pulse, linger too long, and the darkness will collect what you owe.
Die, and the vessel is gone. Everything. Gone.
An Angel in a Mortal Vessel
Reincarnate as a Pyrrhian knight, a Myronian warrior, or a Theran fighter. Each vessel carries a passive gift of its own, and new vessels unlock as your soul proves itself in the deep: the Myronian at Depth 10, the Theran at Depth 20. The soul endures. The vessel does not. The deeper you fall, the faster it rots.
Progression Without Levels
There is no XP and no skill tree. Character power comes entirely from items: the "level" on screen is nothing more than a readout of your gear's average item level.
Your equipment lives in your organs: Lungs, Heart, Liver, Intestine, Kidney. Organs grant passive bonuses only, and instead of durability, they carry Rot. Every drop arrives unidentified and inert: you cannot equip what you cannot name. Identify it with The Fool, or gamble it away.
The Chart and the Tarot
Clear a wave and the Pulse awakens. Touch it to open the Anima Chart: a node-graph of the descent where you pick your own route to the next checkpoint. Clear a checkpoint and its relic offers a choice of three run-scoped boons: more light, more speed, tougher enemies, richer rewards.
Arcana cards drop as quarters and stack to a full 4/4. They are not loot. They are currency. The Fool identifies, The Magician upgrades, The Emperor forces a mythic, Wheel and Death reroll, Justice balances, The Devil duplicates, The Star rerolls gem abilities. Spend them, or die carrying them.
Itemization That Actually Matters
Six damage types: Physical, Fire, Cold, Lightning, Magic, Rot. Hundreds of affixes. A spatial grid inventory that forces real decisions about what you carry out.
Items roll on drop and never change: what you find is what you get. Common scrap, or a Mythic whose unique red-text mod rewrites how your build works. Five legendary uniques have real gameplay effects: BANG BANG, GLASS CANNON, VAMPIRIC, JUGGERNAUT, SECOND WIND.
Abilities Through Gems
Socket gems into Q, W, E and R for your active abilities, and keep a T flask charged with one drink per wave. Build your bar from what the Anima gives you.
Dark, Deterministic Combat
Hit resolution runs through an Entropy System: no pure RNG streaks, no invisible dice rolls. Accuracy, evasion and per-entity entropy values produce combat that feels fair even when it kills you.
Seasonal Ladders
Every season wipes the slate. Climb the competitive ladder, race to depth, and carve your name into the rankings before the reset erases everything and the cycle begins again.
Features
Play an angel reincarnated into a mortal vessel. Permadeath: lose the vessel, not just your loot
Three vessels (Pyrrhian, Myronian, Theran), each with its own passive, many more to come
Progression without levels or XP: power comes entirely from items
Organ-based equipment (Lungs, Heart, Liver, Intestine, Kidney) with Rot instead of durability
Unidentified drops: identify with The Fool or gamble them
Tarot crafting currency: identify, upgrade, force mythic, reroll, duplicate
The Anima Chart: pick your route; checkpoint relics offer 1-of-3 run boons
Clear a wave and choose: extract through the portal or risk it all pushing deeper
Diablo II-inspired itemization: six rarity tiers, prefix/suffix affixes, spatial inventory
Five legendary uniques with build-rewriting red-text effects
Gem abilities socketed to Q/W/E/R plus a one-use T flask per wave
Six damage types with distinct mechanics (Physical, Fire, Cold, Lightning, Magic, Rot)
Deterministic Entropy hit system, no streaky RNG
Seasonal resets with competitive ladders
Dark fantasy gothic aesthetic
Производительность
Системные требования Bound to Rot
| Параметр | Минимальные |
|---|---|
| Операционная система | Windows 10 64-bit |
| Процессор | Intel Core i3 2.0 GHz / AMD equivalent (dual-core) |
| Видеокарта | Intel HD Graphics 4000 / DirectX 11 compatible |
Галерея
Скриншоты Bound to Rot
Сведения
Подробности об игре
Разработчики и издатели
Разработчик
Mangas Mango Studios
Издатель
Mangas Mango Studios
Языки и режимы
Языки
английский* *озвучивание доступно на этих языках
Игра без VR
Поддерживается
Оценки сообщества
Рекомендации Steam
Нет данных
Metacritic
Нет оценки




